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Gonzalo Flores

Biography:

Gonzalo studied drawing, painting and sculpture in the Escuela Superior de Bellas Artes “Ernesto de la Cárcova” and in the “Asociacion Estímulo en la Bellas Artes”. He also completed drawing technique studies at the “Escuela de Arte de Sabat” and at the school directed by Carlos Garaycochea.

Between 1998 and 2002 received a scholarship at the workshop of Maestro José Marchi in order to further perfect in his drawing and painting techniques and also to act as Maestro Jose Marchi’s Assistant. Currently, Maestro José Marchi is one of the most important visual artists in Argentina, exhibiting his works at the prestigious Galería ZURBARAN and being the recipient of fellowships from The United States Information Agency and the Mid America Arts Alliance.

After graduating as Animation Director and having completed his Graphic Design studies, Gonzalo began his career as an animator, illustrator and conceptual artist. He joined the art departments in several leading TV and movie production companies: Canal 13 Artear S.A, TC Sport, Telefe Television Federal S.A. and Promofilm.

Since 2002, he has worked as a Concept Artist/ Character Artist 2D and 3D and also as an illustrator for Star Wars, Transformers, Dungeons and Dragons and Pathfinder among others. In this capacity, he’s responsible for the design and completion of book covers, comics and games as well as characters and scenography for games, books and comics. In addition, Gonzalo works on the modeling, texturizing, UVs layout and characters’ shading.

Artist Statement:

In my first childhood memories I always found the light. I remembered the light pointing out to me that I was in a material world suffused with spirit; the spiritual shaping itself through light.

The light is the real character in my paintings. I attempt to capture her in expressive strokes. I strive to create a studio illumination which accents some regions of the painting, while others remain in the shadows. I enjoy creating almost theatrical spaces inhabited by enigmatic characters adding spatial poetic relationships between them; the irony in the tension that exists between the illusion and the beauty in the physical world.

To express this illusion, I push for representation, traditional realism moving toward abstraction without crossing this limit. I wish to see how far I can take the tension between the historical chiaroscuro and the contemporary abstraction, between the live colors and the atmospheric ones. The work begins to move toward a sort of contemporary baroque. Lastly, I put all these elements in play in order to create a universe evoking magic realism which is permanently present in the part of the world in which I live.